Railroad Crossing Lights
Light em' up!
Last updated
Light em' up!
Last updated
Railroad crossing lights are one of the most complicated features in the entire mod, in terms of customization.
Each option has a decent range, and allows the block to be rotated in any way you want.
Each light can be rotated individually, and there are 4 of them. The front and back lights can be individually hidden/shown, just like the real world.
Finally, the entire light itself can be rotated around the pole center.
A vertical redstone powered block that is on can turn the lights on or off.
This includes things like the Vertical Redstone Pole itself, a crossbuck, the crossing gate, etc, etc.
Here is the GUI:
As you can see (or hear perhaps), the GUI is quite full of options. Here is the options in order from top to bottom, left to right.
At the very top is the name of the UI itself. Below it, the rotation for the entire block control buttons, decrease and increase, respectively.
Under them are the individual light rotation sliders.
The top left one is the front left rotator, to the right of it the front right rotator, and below them are the back left and back right rotator, respectively. Their values are displayed below the back rotators, left to right, front first, then the back values.
Below the value display label, there is the update rotation button. Technically this isn't needed, but for force updating the rotations if they are not updating when the sliders are clicked off (you can't drag the sliders properly right now).
Below the update rotation button are 2 checkboxes. These enable/disable the front and back lights, respectively. These two checkboxes only hide the front and/or back lights, and do not interfere with the rotations at all.
All rotations are local to their respective model parts. Each light can be rotated independent of the main rotation for the whole model. The pole itself does not rotate, so that it lines up with the vertical redstone pole, which is in the base Thingamajigs mod itself.